Last updated: December 8, 2022

Are you preparing for a Java coding interview? If so, you’ve come to the right place. In this blog post, we’ll be discussing the most common Java coding interview questions and how to answer them. We’ll cover topics such as the differences between Java and other programming languages, the importance of object-oriented programming, and the basics of the Java language. We’ll also provide tips and tricks for answering questions related to Java coding, such as how to structure your answers and how to demonstrate your knowledge of the language.

To prepare for a Java coding interview, it is important to brush up on your knowledge of the language and its features. You should also practice coding problems and algorithms to get comfortable with the syntax and problem-solving techniques. Additionally, it is important to be familiar with the Java libraries and frameworks, as well as the design patterns and best practices. Finally, it is important to be able to explain your code and thought process clearly and concisely. By the end of this blog post, you’ll have a better understanding of the types of questions you may be asked in a Java coding interview and how to answer them. So, let’s get started.

Java coding interview questions: Explanation and examples

Core Java

What is the difference between an interface and an abstract class in java?

An interface is a Java feature that is used to specify a contract that a class has to implement, while an abstract class is a class that cannot be instantiated directly, and contains at least one abstract method — a method without implementation — so that its subclasses must implement. An interface contains only abstract methods, constants, and default methods, while an abstract class can contain non-abstract methods and fields, as well as constants, abstract methods, and default methods. Interfaces are more restrictive than abstract classes, but they provide a way to achieve abstraction and can be used to simulate multiple inheritances.


What are the principles of object-oriented programming?

Object-oriented programming (OOP) is a programming paradigm based on the concept of objects, which contain data and methods. The principles of OOP include encapsulation, abstraction, inheritance, and polymorphism. Encapsulation is the process of wrapping up related data and methods into a single object, which hides the internal details from the outside world and provides a clean interface. Abstraction is the process of focusing on the interface instead of the implementation details, allowing the user to interact with the object without having to know the underlying implementation. Inheritance is the process of deriving a new class from an existing one and reusing its implementation while still allowing for customizations. Lastly, polymorphism is the ability of an object to take on many different forms, allowing for code reuse and flexibility when dealing with different objects.

Design Patterns

What is the purpose of design patterns in software development?

Design patterns are reusable solutions to commonly occurring software design problems. They provide a standard way for developers to structure code, allowing them to create maintainable, robust, and optimized software applications. Design patterns also help to make code easier to read, understand, and modify, as well as make it easier to find bugs and develop features.

Data Structures

What is the difference between an array and a linked list?

An array is a data structure containing a collection of elements, each identified by an index. Elements in an array are stored in contiguous memory locations, meaning they are placed next to each other in memory. A linked list, on the other hand, is a data structure consisting of a sequence of nodes. Each node contains a value and a reference to the next node in the sequence. Unlike an array, the elements in a linked list are not stored in contiguous memory locations, meaning that they are not necessarily placed next to each other in memory.

What is the purpose of a stack in data structures?

A stack is a linear data structure used for storing and retrieving data in a Last In First Out (LIFO) fashion. Stacks are used to store and manage data within a program. They are used to implement functions and can also be used to evaluate expressions.

What is the time complexity of searching in a binary search tree?

The time complexity of searching in a binary search tree is O(log n), where n is the number of nodes in the tree. This is because a binary search tree stores data in sorted order and uses a divide-and-conquer approach to search for a particular element.

What is the purpose of a priority queue in data structures?

A priority queue is a data structure that allows for the efficient storage and retrieval of elements that are prioritized by a certain criterion. This is done by assigning each element a priority value, which is used to determine its order in the queue. Items with the highest priority are retrieved first, and items with the lowest priority are retrieved last.

What is the purpose of a hash table in data structures?

A hash table is a data structure used for storing and retrieving data in an efficient manner. It stores data in an array-like structure where each data element is associated with a unique key. It allows for rapid access to data, as it uses a hash function to compute the index of an element, making the lookup process much quicker than with an array.


What is the difference between a linear search and a binary search?

A linear search is a search algorithm that goes through a list of items one by one, from the beginning to the end, until it finds the item it is looking for. A binary search, on the other hand, is a search algorithm that uses a divide-and-conquer strategy to search through a sorted list of items by continually dividing the search area in half. The key difference between linear search and binary search is that, with linear search, a linear search has to go through every element in the list, while with binary search, the list is divided in half each time, resulting in fewer comparisons and faster search times.

How can bubble sort be used to sort an array of elements?

Bubble sort is a sorting algorithm that utilizes a comparison-based approach to sorting an array of elements. To do this, the algorithm starts at the beginning of the array and compares each value to the one adjacent to it. If the adjacent value is smaller, the two values are swapped, and the process is repeated until it reaches the end of the array. This process is then repeated until no further swaps are needed, at which point the array is sorted.

What is the time complexity of the quick sort algorithm?

The time complexity of the quick sort algorithm is O(nlog(n)). This means that the algorithm scales linearly with the size of the input, with an added logarithmic factor for the number of comparisons it has to make. This makes quick sorting an efficient algorithm for sorting large amounts of data.

What is the purpose of a depth-first search algorithm?

A depth-first search algorithm is a type of graph traversal algorithm that is used to explore a graph systematically. It starts at a given vertex and then explores each of its unvisited neighbors before moving on to the neighbors of those neighbors until all of the nodes in the graph have been visited. The purpose of a depth-first search algorithm is to systematically explore the entire graph, or a subset of it, and find a particular node or set of nodes that satisfy certain criteria.

How can the Knapsack problem be solved using dynamic programming?

The Knapsack problem is a classic problem in computer science in which a user is given a set of items with associated weights and values, and is asked to select a subset of items that maximizes the total value of the items without exceeding a given weight limit. The Knapsack problem can be solved using dynamic programming, which is a technique that uses memoization to store the results of expensive computations and reuse them when needed. Specifically, dynamic programming can be used to create a matrix that contains the optimal value for every possible combination of items. This matrix can then be used to determine which items should be included in the knapsack in order to maximize the total value.

Java coding interview questions: FAQs concisely answered

What is the difference between a constructor and a method?

A constructor is a special type of method that is used to initialize an object upon its creation. It is invoked when an object of a class is created and is used to set the initial state of an object. A method is a block of code that performs a specific task and can be called upon to do that task.

What is the purpose of garbage collection in Java?

Garbage collection is an automatic memory management system in Java that reclaims memory from objects that are no longer in use. It is an important part of the Java language and is used to ensure that memory is managed efficiently. It runs in the background, freeing up memory that is no longer needed and making sure that it is available for future requests.

What is the difference between an interface and an abstract class?

An interface is a collection of abstract methods that must be implemented by the class that implements the interface. It is used to allow objects of different types to interact with each other. An abstract class is a class that cannot be instantiated and is used as a base class for other classes. It allows for the sharing of common codes between classes and can contain both abstract and concrete methods.

What is the difference between a public and a private method?

A public method is a method that can be called from anywhere in the program. It is visible to all classes and is accessible to anyone who has permission to use the class. A private method is a method that can only be called from within the class in which it is declared. It is not visible outside of the class and is only accessible to the class in which it is declared.

What is the purpose of the final keyword?

The final keyword is used to indicate that the value of a variable or method cannot be changed. It can be used to prevent a variable from being modified or to prevent a method from being overridden by a subclass. It also can be used to prevent a class from being subclassed.

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